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Dragon age: origins full free download movies link




Dragon Age: Origins is a third-person single-player role-playing video game developed by BioWare's Edmonton studio and published by Electronic Arts. It is the first game in the Dragon Age franchise. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 on November 3, 2009, and for Mac OS X on December 21, 2009.

Set in the fictional kingdom of Ferelden during a period of civil strife, the player assumes the role of a warrior, mage or rogue coming from an elven, human, or dwarven background who must unite the kingdom to fight an impending invasion by demonic forces. BioWare describes Dragon Age: Origins as a "dark heroic fantasy set in a unique world", and a spiritual successor to their Baldur's Gate series of games, which took place in the Forgotten Realms Campaign Setting of the Dungeons & Dragons franchise.
Upon its release, Dragon Age: Origins was lauded with overwhelmingly positive reviews and considered a critical success. Review aggregator site Metacritic ranks the PC, PlayStation 3, and Xbox 360 versions of the game with scores of 91, 87, and 86, respectively. The game also received multiple awards from numerous outlets, ranging from IGN's "PC Game of The Year (2009)" to the Academy of Interactive Arts & Science's "Role-Playing/Massively Multiplayer Game of the Year 2009"


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The game incorporates 6 "origins", the choice depending on the race and class chosen. For example, a dwarf noble begins the game as part of the dwarven royal family, whereas in the dwarf commoner origin, the player starts as a "lowborn" living in poverty. In the human noble origin, the player begins as a Cousland, one of the human noble families in Ferelden. Elven and human mages start their story off in the Ferelden's circle of magi. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the world (and a gameplay tutorial) while also comprising hours of play. Events of an individual origin are reflected in the game story and characters. Characters that the player meets during the origin story may reappear throughout the game, some as adversaries.
There is no tracking of moral alignment as in previous BioWare games, just party favor. You can give party members gifts and your speech choices can gain you favor or disfavor with your group[20] but the moral choices of the player will still affect the story throughout the game. The player will accomplish different goals depending on if they choose to be good or evil, but the decisions that the player makes in the process will change the game world accordingly – deciding who will become king, for example, and affecting nations, races and their places in the world. These decisions will also influence the companion NPCs, possibly causing an NPC to leave the party[21] or even attack the player if they disagree strongly with his or her actions.


The game has been described as the spiritual successor to Baldur's Gate by BioWare co-CEO Ray Muzyka, as players are able to issue orders to NPCs in real time, but pause the game to queue up actions such as spells and special attacks, a game mechanic from the Baldur's Gate series. There are three base classes to choose from: warrior, mage, and rogue. These classes can be upgraded into a specialized class such as the berserker or templar for the warrior class, shapeshifter or spirit healer for the mage class, and assassin or ranger for the rogue. The game uses a party system similar to that of the Star Wars: Knights of the Old Republic, another BioWare roleplaying game, featuring the main character with up to three active party members chosen from a pool of NPCs.
The game features a degree of interactivity between spells, such as a fire spell igniting a grease slick before being put out by a blizzard. The game contains many combinations which can be discovered by the player either by accident, or by finding clues as to which combinations are valid.



An expansion to the game, titled Dragon Age: Origins – Awakening, was released in March 2010, and the official sequel, Dragon Age II, was released in March 2011. BioWare intends for Dragon Age: Origins to serve as the foundation for a much broader intellectual property. Even before its release, plans to expand the universe introduced by the game were underway; this included sequels, pen and paper games, books, and comics that would expand the scope of the Dragon Age franchise.[18] Several of those projects have since been released.

dragon age: origins

Developer(s) BioWare Edmonton
Edge of Reality (console versions)
Publisher(s) Electronic Arts
Distributor(s) Electronic Arts, Valve Corporation
Composer(s) Inon Zur
Series Dragon Age
Engine Eclipse
Version 1.05
(November 23, 2011)
Platform(s) Xbox 360, Microsoft Windows, PlayStation 3, Mac OS X
Release date(s) Xbox 360 & Microsoft Windows
NA November 3, 2009
AUS November 5, 2009
EU November 6, 2009
JP January 27, 2011
PlayStation 3
NA November 3, 2009
EU November 6, 2009
AUS November 19, 2009
JP January 27, 2011
Mac OS X
NA December 21, 2009
Genre(s) Role-playing
Mode(s) Single-player
Media/distribution Optical disc, download
System requirements
See Development section for requirements matrix

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